How to Fix Ship contains modules that exceed reactor class in Starfield

If you’re struggling with a ship that’s falling apart due to too many modules exceeding the reactor class limit, don’t worry! This article has got you covered.

Firstly, it’s important to understand why adding too many power-hungry modules can cause problems for your ship’s reactor. If you add too many modules that require more power than your ship’s reactor can handle, it will start to overheat and eventually explode.

To fix this issue, remove any excess modules that are causing the problem. Make sure you don’t remove any crucial modules like weapons systems, engines, or life support systems. Then calculate how many reactor cores you need based on your ship’s power requirements, which you can find in the module blueprint or using an in-game tool like the "Module Planner".

Once you’ve made these changes, test your ship again to ensure it’s safe to fly.

If everything looks good, congratulations!

Your ship is now ready for action.

FAQ:

Q: What happens if I add too many modules to my ship?

A: It will start to overheat and eventually explode.

Q: How do I know how much power my modules require?

A: You can find this information in the module blueprint or by using an in-game tool like the "Module Planner".