The Four-Year Journey of Innovation: Creating Overwatch 2’s Game-Changing Hero, Sojourn

Blizzard unveiled their new Overwatch 2 hero, Sojourn, much to the excitement of fans.

But what went into this four-year development process?

Lead Hero Designer Amene Anderson explained that creating a hero involves extensive testing and iterations for uniqueness (GDC 2019).

Initially, Sojourn was designed with heavy crowd control but was less appealing due to the surplus of similar heroes. Blizzard’s team then opted for an offensive and supportive role, which required significant reworking of her abilities. The end result caters to various playstyles and strategies. Game Director Aaron Keller emphasized the importance of time investment in creating engaging characters (Game Informer 2019).

Sojourn’s debut marks Blizzard’s dedication to delivering captivating and diverse heroes, promising continued innovations for the Overwatch community.

FAQ:

Q: Why was there a long delay in introducing Overwatch 2’s new hero?

A: The development process involves rigorous testing, balancing, and iterations to ensure each character brings something unique to the game.

Q: What are Sojourn’s abilities in Overwatch 2?

A: As an offensive and supportive hero, she wields a shotgun for close-range combat and a tactical visor to highlight enemies for her team. Her ultimate is a sentry turret providing cover fire and assisting in target elimination.