Xbox has no plans to make its own handheld system, per leaked documents

Title: Microsoft’s Missed Opportunity: Why an Xbox Handheld Could Have Revolutionized Mobile Gaming and Outshined Nintendo and Sony

Microsoft’s decision not to enter the lucrative mobile gaming market with a handheld console is a perplexing one, given the significant potential for growth and profit. With the global mobile gaming market projected to reach an impressive $159.3 billion by 2024 (Newzoo, Statista), Xbox could have capitalized on its rich exclusive content and powerful brand to outshine competitors Nintendo and Sony in this thriving sector.

Sony’s success with portable devices like the PlayStation Portable (PSP) and PlayStation Vita demonstrates a significant audience for handheld gaming systems. By focusing on exclusive games and cross-platform playability, these consoles garnered dedicated fan bases (Engadget). For instance, the PSP’s library of exclusive titles, such as Gran Turismo, Monster Hunter, and God of War: Chains of Olympus, attracted legions of fans.

Microsoft could have leveraged its extensive library of Xbox exclusives for a unique handheld experience. For example, imagine playing Halo, Forza, or Gears of War on the go. The immersive worlds and high-quality graphics that define these titles would translate exceptionally well to a portable platform (IGN). Moreover, Microsoft’s acquisition of Minecraft could have introduced a whole new aspect to handheld gaming, allowing players to build and explore in real-time.

Game designer Shigeru Miyamoto, the creator of iconic franchises like Super Mario Bros., underscores the importance of having a handheld system (Polygon). He emphasizes that Nintendo Switch’s duality as a home console and portable device is essential in today’s market. Microsoft could have harnessed this concept to offer a truly unique gaming experience, with the added advantage of their powerful brand and resources.

The absence of an Xbox handheld system leaves Microsoft playing catch-up in the ever-evolving gaming industry. Potential questions include: Why hasn’t Xbox entered the mobile gaming arena?

How would an Xbox handheld compete with Nintendo and Sony?

Which exclusive games could have been released on such a system?

These unanswered questions remain a missed opportunity for Microsoft to revolutionize mobile gaming and establish a strong presence in this lucrative market.